In Tokyo, The Tenth Mosaic Presents Video Games as Living Art
The Tenth Mosaic brings Japanese creators and international guests to Tokyo on September 22 and 23, with talks, music, exhibitions and indie games at the Institut français du Japon.
The Tenth Mosaic brings Japanese creators and international guests to Tokyo on September 22 and 23, with talks, music, exhibitions and indie games at the Institut français du Japon.
Released on PS5 on September 15, Marvel's Wolverine gives Logan to Insomniac Games. The studio moves from an acrobatic hero to a more visceral and inward-looking adventure.
On the eve of its PS5 release, Marvel’s Wolverine concentrates expectations around Sony, Insomniac and premium single-player gaming. Between brutal action, divided reviews and strategic exclusivity, Logan arrives as a market test.
France and South Korea gather the global screen industry in Saint-Paul-de-Vence to confront the crisis in theaters, financing and attention.
London is launching a Creative Trade Forum in Edinburgh to help film, music, video games, design and the arts conquer new markets. Behind cultural prestige, the United Kingdom is embracing an industrial ambition: turning ideas into exports.
Ahead of gamescom 2026, Xbox and Sega have already detailed massive Cologne programs. Behind the demos and trailers, the fair is becoming a commercial laboratory for the global gaming industry.
One week before Opening Night Live, gamescom 2026 is becoming a strategic test for platforms, studios and brands trying to win players back.
On the eve of release, The Sinking City 2 is more than another horror title. Frogwares is launching a survival game shaped by pressure, independence and cultural resilience.
Between U.S. Senate scrutiny, age checks and financial guidance under pressure, Roblox is no longer just a gaming platform. It has become a live test for the attention economy around minors.
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